Fight for your country. Win for the world.

Geopact is a month-long world strategy game played by real citizens. Once a day your nation votes to attack, defend or reinforce. When the season ends, the charity pool goes to a cause in the winning nation.

 

Season replay · simulatedDay 1 of 31Loading the world…
Charity poolOpens with Season 1
Citizens enlisted—
Nations represented— of 197
Still needed to launch—

Season 1 starts at
1,000 citizens.

Join the waitlist and we email you the day your nation can vote. The first ten nations to fill up get a founding crest.

0of 1,000 confirmed

We confirm every address by email before it counts. No spam, and your address is never shown.

Nations by confirmed sign-ups0 nations

No confirmed sign-ups yet. Be the first for Switzerland.

One vote a day.
One move per nation.

  1. 00:00 – 18:00 UTC

    Citizens vote

    Attack a neighbour, defend with a +25% bonus, or reinforce a front. Then pick the strategy: blitz, amphibious landing or air campaign.

  2. 18:00 UTC

    The round resolves

    Every nation's majority move plays out at once. Air beats land, naval beats air, land beats naval. Only land troops can take a territory.

  3. 18:01 UTC

    Supply and standings

    Troops refill by turnout, interior troops roll to the front, season points update. The next vote opens.

Small nations,
real chances.

Troops grow with the square root of population share, so the gap between nations shrinks from hundreds to a few times. After that, effort counts more than size.

  • Turnout beats head count. Supply and season points follow the share of citizens who vote, not how many there are.
  • Every conquest costs. Each extra territory cuts supply by 12%, so empires overextend.
  • A fresh start every month. Each season resets the map on the 1st.
Population
Switzerland8.9 M
India1,438 M
Starting troops
Switzerland1,766
India4,887
troops = 1,500 + 8,000 × √share · population gap ×162 → troop gap ×2.8
Charity pool · Season 1Opens at launch

Half of every cosmetic purchase, after VAT and fees, goes into the pool. At the end of each season it is donated to a verified organisation in the winning nation, chosen by its citizens.

Share, partners and payout process are being finalised before Season 1.

See the ledger: every franc in, fees, and the pool.

No pay‑to‑win.

Money changes how your nation looks, never how it fights.

  • Flags, flares, bannersseen by everyone
  • Chat flairseen in nation chat
  • Crest animationsyours only
  • Troops, votes, combat bonusesnot for sale
For businesses

Back the season.
Own the wall.

Book a space on the sponsor wall or back a whole nation, before the month starts. Your logo stays up all season. Sponsors never touch the game.

Credits for
Season 1.

Load credits now and they wait for you when Season 1 opens. Credits buy cosmetics: flares, banners, peace doves, crests. Never troops, votes or combat. 50% of every purchase goes to the charity pool, counted on the net amount after VAT and payment fees.

Checking your location…

Half of the net goes to charity: the price minus VAT (about 7.5%) and payment fees (2.9% + CHF 0.30, plus 3.5% for Stripe's tax handling). Example: CHF 5.00 leaves about CHF 4.00 net, so CHF 2.00 goes to the pool. After each purchase the real fee is used, so the amount can differ slightly.

Card, Apple Pay, Google Pay, Link and local methods such as iDEAL, Bancontact, BLIK, UPI or Pix, in your local currency. Payments are processed by Stripe; we never see your card.

Season 1 starts at 1,000 citizens. Your nation needs you.

Join the waitlist