A month-long world strategy game played by real citizens. Every nation votes together on what it does next: defend, attack, reinforce, make allies or make peace. Nations without citizens are played by bots.
Sign in, and you become a citizen of the nation you are in. Open the command room and cast your vote before the round closes. The majority of your nation's citizens decides.
In the test run twice a day, at 06:00 and 18:00 UTC. The command room shows the next close in your own time. In regular seasons a round closes once a day.
That is the heart of the game: you play for the nation you live in. Votes count only from inside your nation and not through a VPN or proxy. You can watch, chat and plan from anywhere.
No. Every citizen is citizen_<number>, in the order people joined. It shows who was here early and keeps names free of insults, politics and impersonation. Your sigil and badges make you recognisable.
A generated emblem rolled once when you become a citizen: shape, colours, pattern, symbol and accent, each with its own odds. Some combinations are very rare. It can never be bought. You can earn a reroll: one for a 10-day voting streak and one for inviting 10 friends who join. A reroll shows a new sigil next to yours, and you keep whichever you like.
No. Credits buy cosmetics only: flag skins for your nation, chat flair and similar. Nothing you buy changes troops, votes or combat.
Half of every purchase, after VAT and payment fees, goes into the charity pool. At the end of a season it is donated to a verified organisation in the winning nation. Another 10% goes into a community pool for players. The rest runs the game. Every franc is listed on the ledger. During the test run there is no real money.
Nations in an active real-world conflict or dispute can never attack each other in the game. The list follows UCDP and the International Crisis Group and is reviewed before every season. The game does not take sides.
Yes: join the Geopact Discord. Every nation has its own post to plan votes, and nations negotiate alliances and peace in the diplomacy forum. A deal only counts once both nations vote for it in the game.
Friendly talk about the game. No swearing, real-world politics, violence, links, contact details or images. Every message is checked before anyone sees it; repeated breaks mute you, reports go to our moderators.
Your citizen number, nation, sigil and a hash of your email; no name, no password. On your account page you can download all of it or delete your account.